We are in a time where technologies
make it easier for ordinary people to take media into their own hands. They are
able to create, share, and express themselves in every possible media channel.
Many of the tools allow for them to store, correct, remix, and redistribute
content from media as a mode of creative expression. Practices, institutions,
and ways of doing things have developed around those tools. Examples include
fan communities, groups of gamers, blogging population, and various subcultures
online. What these groups have in common is that they have environments that
are supportive in which to create and share what you create with others that
there is a real respect for the creative process and there is an assumption
that whoever is a reader can become a writer and whoever is a consumer can just
become a producer. There’s a training process in which professionals help
newcomers acquire the skills to be involved and their system of distribution
which allow for them to give feedback on a regular basis. In chapter, authors Joshua
Green, Sam Ford, and Henry Jenkins help illustrate the meaning of appraisal,
the physical world vs. the digital world, and how YouTube has become such a
success.
Chapter two gives us a better idea on how term “appraisal
fits in with media theory. According to the book, appraisal is defined as a
negotiation between different systems of evaluation, determining not only the
object’s value but also how that value can be measured. For example, a gold
coin can have many different levels of value; the value of the gold, the value
of the coin as a historical object, a collector’s interest in the coin, or how
valuable the coin is to a certain person or family. The television show, Antiques Roadshow, and
the online auction site, eBay are two places where they use this form of appraisal. By placing value on a product, both the antique
show and eBay are able to see how much a product is worth. However, the antique
show uses professionals to estimate their market value versus eBay allowing
users to determine a products market value.
Another concept the chapter discusses is how material goods
versus digital goods are shared. The book uses the example of someone giving a
bottle of wine as a gift. Once they give it away, they longer have possession of
the wine and once the receiver is finished, they longer have the wine either.
However, if one was to share a copy of a song through Bluetooth, both parties
can have possession of the product. These digital goods can be shared, sold, or
gifted without the owner ever loosing possession over the digital good.
Created
by three former PayPal employees in 2005, YouTube has come a long way since its
beginnings. Like AtomFilms, YouTube displays a wide variety of independent
videos. This included “Hollywood” movie clips, television show clips, music
videos, and again, a wide variety of amateur created videos such as video blogging
“vlogging”, short original videos, and educational videos. YouTube can define
as “user-friendly.” From your casual viewers, to your independent producers anyone
can use YouTube. With this access to an easy interface, many users have taken
to this site as there way of expressing themselves.
In my final conclusion, this chapter opens us to a world we
are all familiar with but may not fully understand the importance of our
digital world. This chapter helps us understand the difference of how the physical
world and digital world determine the value of their goods. It also reminds us
how YouTube and other sites like it have allowed a new culture emerge and
utilize this new technology to express themselves and continue spreadable
media.
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